Jujutsu Kaisen Collaboration Event: Jujutsu Awakening

Battle Royale: Unlock Iconic Jujutsu
I’m the best Jujutsu Sorcerer!
“Cursed Energy is surging across the battlefield! Collect it on every map to unlock powerful, iconic techniques from Jujutsu Kaisen. Get ready, Jujutsu Sorcerers. An unforgettable adventure awaits you!”
- Cursed Energy piles are scattered across every map. Players automatically collect Cursed Energy when near a pile. Some piles will regenerate over time. Players can also earn Cursed Energy by eliminating enemies or buying it from vending machines.
- Players can spend Cursed Energy in a dedicated panel to unlock powerful Jujutsu and a Cursed Tool for a brand-new experience in BR matches. The unlockable Jujutsu and Cursed Tool include:
- Divergent Fist: Yuji Itadori’s technique. Requires 100 Cursed Energy to unlock. When used, the user dashes forward to strike an enemy, dealing 30 DMG, then a second impact deals another 30 DMG. This technique can damage up to 3 Gloo Walls in its path.
- Kugisaki’s Hammer: A main weapon with unlimited ammo. Spend 50 Cursed Energy to unlock the Lv. 1 Hammer. Upgrade to Lv. 2 with 50 Cursed Energy and Lv. 3 with 100 Cursed Energy.
- Hollow Purple: Satoru Gojo’s technique. Requires 100 Cursed Energy to unlock. When used, Hollow Purple travels forward along the ground, ignoring buildings and cover, dealing 70 DMG and knocking enemies in its path back. It destroys Gloo Walls along the way and travels up to 80m before exploding at the destination for an additional 40 DMG.
- Unlimited Void: Satoru Gojo’s Domain Expansion. Players must first spend a total of 300 Cursed Energy, then spend an additional 100 Cursed Energy to unlock it. When activated, the user ignores cover and pulls a single enemy within range into the void for a 1v1 duel. Inside the domain, the user is restored to full HP, gains a 5% movement speed bonus, and receives 30 extra Shield Points. The domain lasts 30s but ends immediately once a winner is decided. The defeated player will be eliminated instantly.
- Ember Insects: Jogo’s technique. Requires 100 Cursed Energy to unlock. When used, the player summons ember insects that automatically track the nearest enemy. The insects explode on impact for 25 DMG and leave behind a burning area of 1m radius that deals 5 DMG/s for 3s.
- Malevolent Shrine: Ryomen Sukuna’s Domain Expansion. Unlock conditions are the same as for Unlimited Void. Upon activation, the user creates a 10m radius area where the sky turns crimson. The domain deals 5 DMG every 0.5s to all enemies inside and 400 DMG/s to enemy Gloo Walls. The domain lasts 15s.
- After unlocking all jujutsu in the panel, their cooldowns are reduced by 10%.
- Revival Points on all maps are imbued with Cursed Energy. Players revived there can quickly dive back to battle.

Jujutsu Kaisen Collaboration High School
Ready to enroll, Jujutsu Sorcerers?
"To combat the spreading Cursed Energy, Bermuda’s Peak has been reconstructed into Bermuda High School. Go explore the campus, young Jujutsu Sorcerer!"
- Peak on Bermuda has been renovated into Bermuda High School.
- The themed Peak will also appear in CS mode.
Clash Squad: 4V4 Jujutsu Clash
Expand your domain and unleash jujutsu!
“The thrilling 4v4 battle will be even more spiced up with the addition of Cursed Techniques such as Hollow Purple, Divergent Fist, Ember Insects, and Domain Expansions!”
- Hollow Purple, Divergent Fist, Ember Insects, Malevolent Shrine, and Unlimited Void are available in CS Store and Cyber Airdrops.
- Cyber Airdrops and spawn points are Jujutsu Kaisen themed.
- Cursed Tools, including Kugisaki’s Hammer (Lv. 3) will appear in the CS Store when the new season starts on Feb 1.
Other Adjustments:
- Players can try out jujutsu (except Unlimited Void) and Cursed Tools in Training Grounds.
- Added Jujutsu Kaisen character standees to Social Island for players to take photos with.
Battle Royale

Breakable Arsenal
Break the seal, claim the prize
“The arsenal’s reinforced glass can be cracked and shattered. Smash it to break in and claim high‑value loot. But be warned: breaking in will trigger a UAV that reveals your position to all enemies. Will you storm in head-on, or lure the others into a trap?”
- Players can break the glass to enter the arsenal directly. But not every tool will work—sometimes you need a big blast!
- Forcing entry will trigger the arsenal’s UAV and reveal your position to all enemies.
- Standard Arsenal weapons are changed to: Groza (infinite ammo), AWM (infinite ammo), Thompson (infinite ammo), MAC10-II, M1014-II, M14-II.
- Upgraded Arsenal weapons are changed to: Groza (infinite ammo), AWM (infinite ammo), Thompson (infinite ammo), FAMAS, Charge Buster, M79 on the middle racks. Side racks may hang: Kar98k, FAMAS, M60-III, Winchester-III, M4A1-III, SCAR-III, MP5-III.
- Added 4 Lv. 3 Backpacks to the standard arsenal.
- Reduced the price of upgrading and unlocking an arsenal from 1500 to 1200 FF Coins.
Ultra Airdrop
Risk it for the (best) biscuit!
“What’s the most thrilling BR experience for you? The chaotic landing? Hurrying into the Safe Zone? The new Ultra Airdrop might become the next hotspot for danger. It’s a capture-based device that appears in the late game and rewards you with the best buffs!”
- 400s after the match starts, 1 Ultra Airdrop will drop onto the map. While capturing it, your location will be revealed on the minimap, so be ready to fight! Crystal pillars will also rise around the beacon. Shoot and destroy them to speed up the capturing. Successfully capturing it grants powerful buffs and instantly revives your teammates, helping you turn the fight around.
- Capture Ultra Airdrop to receive:
- Ultra Helmet and Vest: provide stronger protection than Lv. 4 armor, and their durability will not drop below 25%.
- Like Revival Points, this can revive eliminated teammates.

Revival System
New tactics, new teamwork
“Post-landing fights are some of the most popular moments, but being your squad’s last survivor leaves you with few options. Now each squad gets one early, one-time revive—if at least one teammate is alive, you can bring eliminated teammates back into the fight.”
Solo:
- Revival points are available until 610s into the match. In addition to the one-time early revival protection, players can capture a Revival Point for 25s to get a Revival Card, which is automatically used on elimination. This adds loot points early and increases mid/late‑game engagement.
- Time-based starter gear (auto-provided):
- 0-200s: UZI, 6 Med Kits, 2 Inhalers, Lv. 1 Helmet, Lv. 1 Vest, Lv. 2 Backpack.
- 200-400s: MAC10-I, 6 Med Kits, 2 Inhalers, Lv. 2 Helmet, Lv. 2 Vest, Lv. 2 Backpack.
- 400s and after: MAC10-II, 6 Med Kits, 2 Inhalers, Lv. 2 Helmet, Lv. 2 Vest, Lv. 2 Backpack.
Duo / Squad:
- Must land near teammates to activate. When a squad member is eliminated, the team can trigger a 60s revive countdown (one chance per team). If it completes, all previously eliminated teammates are revived. This team revival can only be triggered within the first 180s into the match.
- Revival Point & Revival Card now provides: M1917, 6 Med Kits, 2 Inhalers, Lv. 1 Backpack.
- Advanced Revival Point & Super Revival Card now provides: 6 Med Kits, 2 Inhalers, Lv. 2 Backpack, MAC10-I.
- Spectator mode improvement: when you’re spectating your teammate, a “revive assist” bubble appears. Tap it when your teammate needs it to give them a special discount on Revive Card purchases; teammates who successfully buy a Revival Card also gain special buffs.
Enhanced Teammate Down/Elimination Alerts
Don't let your teammates be eliminated unnoticed
“When a teammate is downed or eliminated, clearer visual and audio alerts help you react faster.”
- Stronger visual effects when a teammate is downed or eliminated.
- Teammate portraits in the team panel gray out when eliminated.
- A new audio cue plays when a teammate is eliminated.
Vehicle Speed Boost
Get in, speed out!
“Tired of getting shot while driving through hot zones? Vehicles now have a brief burst of speed to help you escape danger or reach targets faster.”
- Added a vehicle speed boost: activates for a brief burst of speed.
- Other vehicle optimizations:
- Vehicles now explode immediately when HP reaches 0.
- Reduced post-explosion burn effect duration on the vehicle; burning no longer damages players.
- Optimized the jeep wreck model so the wreckage better serves as cover.
Rating Medals & Bonus Rank Points
Top Battle Royale performers climb the ranks faster!
“Players who perform well in Battle Royale matches earn bonus rank points!”
- Your rating is displayed during BR matches. Team-oriented actions, such as assisting teammates, eliminating enemies, unlocking arsenals, and using loadouts, raise your rating and trigger a special animation.
- Reach certain ratings to earn Silver or Gold medals.
- Medals grant extra rank points.
- Earning multiple medals in a row can trigger a rank jump.
Other Adjustments
- Start a match with a Lv. 2 backpack.
- Added a request-to-be-the-jumpmaster feature.
- Improved teammate suggested drop-point prompts.
- Removed Airdrop Aid drops on the ground.
- Reduced Lv. 1 Vest drop rate.
- Increased Lv. 2 Vest drop rate.
- Added 12 Lv. 3 Helmets and 12 Lv. 3 Vests.
- Adjusted the weapons available on the weapon rack to:
- VSS/Woodpecker/XM8/PARAFAL/AK47, and
- MAC10-I/Bizon/Trogon/MP40/UMP.
- Added revive-related quick message buttons for eliminated players.
- High-value item markers are now color-coded by tier.
- Added a button next to the bag button for quick loadout page opening.
- Loadout Adjustments:
- Super Leg Pockets: Added Hit List.
- Enhance Hammer: Reduced enhancement cost from 600 → 400 FF Coins.
- Team Booster:
- First upgrade: 400 → 300 FF Coins.
- Second upgrade: 800 → 600 FF Coins.
- Sprint speed buff when out-of-combat: 7% → 4%.
- Movement speed buff in Out-of-Zone: 7% → 12%.
- EP conversion rate: 200% → 100%.
- Tactical Market:
- Gloo UAV-Lite Price: 400 → 800 FF Coins.
- Clu Skill Card Price: 1200 → 800 FF Coins, purchase limit 5.
- Homer Skill Card Price: 1200 → $800 FF Coins, purchase limit 5.
- M. Truck Drop Price: 1000 → 400 FF Coins.
- Launch Pad Price: 1400 → 800 FF Coins, purchase limit 5.
- Dinoculars Pet Skill Card Price: 300 → 200 FF Coins.
- Info Box Price: 300 → 100 FF Coins, individual purchase limit 2.
- Hit List Price: 400 → 200 FF Coins, purchase limit 5.
- Supply Box Price: 600 → 300 FF Coins, purchase limit 5.
- Ammo (all types) Price: 200 → 100 FF Coins.
- Gloo Maker Adjustments:
| Level | Carry Limit | Eliminator Gain | Looter Gain | EXP to Upgrade |
| 1 | 4 → 5 | 1 | 1 | 0 |
| 2 | 5 → 6 | 1 | 1 | 500 → 300 |
| 3 | 6 → 7 | 1 → 2 | 1 | 1000 → 700 |
| 4 | 7 → 8 | 1 → 2 | 1 → 2 | 1500 → 1200 |
| 5 | 7 → 9 | 1 → 2 | 1 → 2 | 2500 → 1700 |
- Solo mode Safe Zone shrink adjustments (Bermuda, Kalahari, Purgatory, Alpine):
| Zone Number | Shrink Countdown | Shrink Duration |
| 1 | 90s | 165s |
| 2 | 35s → 50s | 85s |
| 3 | 35s → 50s | 65s → 75s |
| 4 | 30s | 40s → 70s |
| 5 | 30s → 20s | 40s → 60s |
| 6 | 20s → 10s | 60 |
| 7 | 20s → 10s | 90 |
- Solo mode Safe Zone shrink adjustments (NeXTerra):
| Zone Number | Time Before Zone Appears | Shrink Countdown | Shrink Duration |
| 1 | 70s → 50s | 140s → 90s | 180s |
| 2 | 40s | 115s → 85s | |
| 3 | 40s → 30s | 110s → 75s | |
| 4 | 45s → 30s | 65s → 70s | |
| 5 | 30s | 90s | |
| 6 | 30s | 120s |
Clash Squad
Cyber Airdrop Optimization
Capture it with the help of items and buffs!
“You’ll now receive items and buffs once while battling for the Cyber Airdrop to help you better compete for the loot!”
- Adjusted the capture area for some Cyber Airdrops.
- The Cyber Airdrop now has two stages, with capture progress shared by both teams. When progress reaches the first stage, all players within the capture area will receive rewards.
- All players inside the capture zone will receive a damage reduction buff. The player who unlocks the second stage will keep the buff for the rest of the round.
Discounted Weapons
Lower price, same firepower!
“Discounted weapons will randomly appear in the CS Store for more tactical options!”
- The CS store now has a chance to sell weapons at a discounted price.
Other Adjustments:
- When a player is helped up by a special item (e.g., Horizaline, Helper Bot) or ability (e.g., Dimitri’s skill, Izanagi Revive), the HP bar will display special effects to notify other players.
- If a player drops the USP at the start of a round, the USP will not be automatically issued in subsequent rounds.
- The duration of Smoke Vortex from the Tactical Market loadout is reduced to 40s.
Map

Neon City
A brand-new nighttime metropolis
“Hidden in the rifts, Neon City offers a unique nightscape and fast travel opportunities for survivors to discover. 4 Rift Portals will appear on every map and teleport players to the mysterious Neon City. Use the other Rift Portals in the city to fast travel to other areas of the map!”
- Players can use any of the 4 Rift Portals on the map to enter Neon City, then use the portals inside to instantly teleport to other areas of the map.
- Players cannot engage in battles in Neon City and can only stay for up to 30s. Otherwise, they will be returned to their original position on the map.
Other Map Adjustments:
- Adjusted some windows in Kalahari so they can be jumped over more smoothly.
- Fixed a bug in Kalahari where damage would not register in certain locations.
- Tweaked parts of the Refinery, Mammoth, Santa Catarina, and Confinement areas on Kalahari to improve CS match balance.
- Added a Choppy Cuts-themed hair salon to Bermuda.
- Improved interactions when getting on and off the slides on Solara.
- Slightly increased the speed of the slides in the Hub area on Solara.
Characters

New Character
Morse
The Untraceable
Silent and free like a mouse, Morse never leaves a trace behind. He slips between the real world and the web, driven only by self-interest.
For flankers who often get spotted while sneaking behind enemies or setting up an ambush, Morse is here to help! His active skill, Stealth Bytes, puts you into Stealth Mode: distant enemies can’t see you, and you can’t be scanned. Use him in Clash Squad to flank opponents, or in Battle Royale to drive vehicles, revive teammates, and shop at Vending Machines without being noticed. Don’t forget to try him out!
Stealth Bytes
Enters the Stealth mode, during which the user is hard to be seen by enemies beyond 16m, cannot be detected by enemies, and gains a 20% speed boost. Meanwhile, aim assist will be triggered if there are enemies within 4m. Lasts up to 15s. While stealthed, the user cannot fire. Exiting Stealth has a 1s delay. Cooldowns: 45s.
Skill Balance Adjustments
Tatsuya
Tatsuya’s cooldown used to reset whenever he scored a knockdown, which made him a bit overpowered. For instance, players could use the skill to rush key positions at the start of a match without worrying about cooldown. To keep his strength focused on chaining knockdowns during fights, we’ve adjusted the reset rules: the skill now only resets if you score a knockdown within 10s of activating it. At the same time, we’re reducing his base cooldown to prevent long downtime when no knockdowns are secured.
Rebel Rush
Rushes forward quickly for 0.3s and resets the cooldown by knocking down an enemy within 10s after skill release. Cooldown: 120s -> 90s.
Wukong
Like Tatsuya, Wukong is still too powerful due to his versatility. We’re also adjusting his skill reset mechanism and reducing its cooldown time.
Camouflage
Transforms into a bush with 10% reduction in movement speed, lasting for 10s. Cooldown: 120s -> 90s. Transformation ends when Wukong attacks. CD resets when Wukong takes down an enemy within 10s after skill release.
Xayne
Compared to other Rusher characters, Xayne has been slightly underperforming—50 Shield Points isn’t always enough to turn a fight. So we’re giving her a modest boost to both Shield Points and shield duration, offering Rusher players more flexibility in head-on engagements.
Xtreme Encounter
Enters the Xtreme state and instantly obtains 50 -> 70 temporary Shield Points for 12 -> 15s, during which each knockdown of an enemy restores the temporary Shield Points gained through this skill back to 70 and resets the state duration. Once the state ends, the Shield Points earned from this process will be removed. Cooldown: 75s.
Other Character Adjustments
- Nero - Skill Cast Optimization: If Nero’s skill used to hit the ground and accidentally disable your own Gloo Walls, that’s now fixed. His plushie can now pass through all cover, including the ground, building floors, and ceilings, so you can lock down enemies more flexibly.
- Santino - Skill Update: Santino’s mannequin can now be placed and used on the trains and rails in the Studio area of Solara.
- Alok - Bug Fixes: Fixed an issue where Alok’s effective skill range could differ from the VFX range, and another issue where his movement speed boost sometimes failed to apply.
- New Skill-Related Item: Added the special Skill Enhancer item, which may appear in selected modes.
- New Speed VFX: A special visual effect will now trigger when your character reaches a certain movement speed.
- Icon Optimization: Fixed inconsistent sizing between buff and debuff icons.
Social Island
Fishing Minigame
Reel in rare fish and show your catches to your friends!
“Get ready to cast your line, anglers! Catch fish, upgrade your rod, unlock more rare fish to fill your catalog, and flex your catches to your friends!”
- New fishing gameplay is available at the fishing spots on Social Island.
- Sell the fish you've caught for coins.
- Use coins to buy better fishing rods, increasing your chances of catching rarer fish.
- Fish you catch can be stored in your backpack to sell or display later.
- Show off your caught fish to nearby players!
Weapon and Balance
Weapon Tier Optimization
More refined weapon tiers in-game!
“In the past, weapon tiers were mainly shown as White/Gold/Red, but three colors didn’t clearly communicate each weapon’s true strength. In the upcoming patch, we’re adding more tier colors so power level is easier to read at a glance.”
- Tier colors expanded: White/Gold/Red → White/Light Gold/Gold/Light Red/Red
- Tier definitions:
- White: Ground loot weapons / Lv. 0 upgradable weapons.
- Light Gold: Lv. 1 upgradable weapons.
- Gold: Lv. 2 upgradable weapons / special weapons (e.g., M79).
- Light Red: Regular Airdrop weapons / Lv. 3 upgradable weapons.
- Red: Advanced Airdrop weapons (e.g., Groza-X).
Weapon Balance Adjustments
Explosive Weapons
Explosive weapons have become increasingly common in matches, and too many explosive effects can make fights feel chaotic while making Gloo Walls less reliable. To improve overall gameplay, we’re adjusting the availability of explosive weapons and other related items.
- FGL24 (Nerf): Magazine Capacity 3 → 2.
- RGS50 (Nerf): Magazine Capacity 3 → 2.
- M590 (Adjustment): Damage +10%, Range -10%, splash effect removed.
Upgradable Weapons
After last patch’s shift to upgrading all upgradable weapons via Upgrade Chips and cumulative damage, we’re adjusting some weapons and removing the upgrade system from less popular ones this patch.
- Kar98k (Adjustment): Upgrade mechanism removed; now uses the same attributes as the Kar98k-III.
- FAMAS (Adjustment): Upgrade mechanism removed; now uses the same attributes as the FAMAS-III.
- MAC10/MAC10-I/MAC10-II/MAC10-III (Buff): Damage +8%, Accuracy +15%.
Airdrop Weapons
Airdrop weapons are meant to be the strongest guns in a match, but their edge has been shrinking since Lv. 3 weapons became easier to get last patch. To keep airdrop weapons rare and impactful, we’re boosting their power in this patch.
- Groza/Groza-X (Buff): Damage +3%, Armor Penetration +10%, Range +8%.
- SVD/SVD-Y (Buff): Accuracy +20%.
- M249/M249-X (Buff): Rate of Fire +5%, Armor Penetration +5%.
- Thompson/Thompson-X (Buff): Rate of Fire +5%.
Other Balance Adjustments
The VSS’s high rate of fire has made it a popular choice, but its lower accuracy and damage can make it hard to secure eliminations. In the next patch, we’re buffing the VSS to improve its overall effectiveness, and we’re also adding aim assist to the Heal Pistol to make it easier to use.
- VSS (Buff): Armor Penetration +10%, Accuracy +5%.
- Heal Pistol (Adjustment): Now auto-targets teammates. Rate of Fire +30%, Healing -50%, Healing Energy Recovery Speed +50%, Healing Energy Cost -50%.
- Heal Pistol-Y (Adjustment): Now auto-targets teammates and heals up to 2 teammates at the same time. Rate of Fire +30%, Healing -50%, Healing Energy Recovery Speed +50%, Healing Energy Cost -50%.
Weapon Source Adjustments
- Battle Royale:
- Vending Machine Adjustments:
- Groza: Priced at 800 FF Coins with a purchase limit of 2 per match.
- Trogon: Priced at 400 FF Coins with a purchase limit of 5 per match.
- AK47: Priced at 100 FF Coins with no purchase limit.
- Hook Gun (Kalahari only): Removed from Vending Machines.
- Super Revival weapon: Bizon → MAC10.
- Others:
- FAMAS and Kar98k: Upgrade mechanism removed. Players can now find them in Arsenals and ground loot.
- Charge Buster: Available in ground loot.
- Vending Machine Adjustments:
- Clash Squad:
- FAMAS: Priced at 1800 Cash in the regular CS Store.
- VSS: Priced at 1500 Cash in the regular CS Store.
- Charge Buster: Priced at 1800 Cash → 1600 Cash.
- M60-III: Priced at 1600 Cash in Cyber Items.
- M14-II: Priced at 1700 Cash in the regular CS Store and costs 600 Cash to upgrade to M14-III.
- Groza: Now available in Cyber Items, priced at 1700 Cash.
- Thompson: Now available in Cyber Items, priced at 1700 Cash.
Other Weapon Adjustments
- Merged the Akimbo button into the firing mode switch.
- Training Grounds: You can now purchase weapons while spectating others after being eliminated.
- Training Grounds (Target Range): Added the Grenade Launcher mode for the Trogon. Players can try launching grenades with this weapon now.
- Increased the default pick-up priority for backpacks and armor. Players will automatically pick up backpacks first among all the other items.
- Allows the Enhance Hammer to enhance event-exclusive and airdrop weapons.
- HP-Loss Speed Adjustments: Marksman Rifles/Machine Guns/Assault Rifles/Sniper Rifles: 14s → 33s.
System

New Camera System Features
More than a screenshot, it’s your masterpiece
“Love capturing heroic moments with your teammates? Introducing huge updates to the Camera System! Now, with more specific camera controls and a wider variety of shooting styles, go wild and turn every moment into your own work of art!”
- Added a new Character Lock mode to lock your character’s position, enabling more flexible camera angles, distance, and Field of View.
- Added a new Camera Lock mode that locks the camera in its current position, letting your character move freely within the frame.
- Added a new Filters feature with different stylized effects for both photos and videos
- Added preset Multi-Camera templates for automated angle switching and camera movements.
- Added new exclusive templates to the optimized Interact feature.
- Added an option to display enemies in the Camera System while in Casual Custom Room.
Highlight Photos
Never miss a highlight
Pull off epic plays in Battle Royale and Clash Squad, and those moments will now be captured automatically! Along with checking your match stats on the results page, you can save these highlights or show them off to friends.
- Added Highlight Photos: screenshots are automatically captured when you ACE (Clash Squad), get Elimination Streaks, or land Headshots in Battle Royale and Clash Squad. You can view them on the match results page.
- Added a Highlight Photos tab in your Profile Album to browse them later (storage is limited).
Frame Rate Enhancement
Smoother Graphics, Sharper Controls
The new Frame Rate Enhancement feature will take your gaming experience to the next level! You can enjoy the game with unparalleled smoothness and a refreshed gameplay experience.
- Added an Experimental Frame Rate Boost option in High FPS Mode, which provides an additional frame rate boost after being enabled.
Relay Mart
Shop, Share, Earn! The Savings Relay Starts Now!
Sharing is caring, especially when discounts are involved! With Relay Mart, shopping becomes a team effort: your purchases unlock progressive discounts for you, generate stackable discount codes for friends, and can earn you Diamond Rebates when they buy. It’s a win-win for everyone!
- Implemented a new “buy more, save more” progression system: unlock up to 3 discount tiers based on your total purchase amount in Relay Mart.
- Introduced a shareable code mechanism. After making a purchase, players receive a unique code. When friends apply this code, they unlock an additional social discount that is stackable with the base tier discount.
- Introduced a shareable code system: after purchasing, you receive a unique code. Friends who apply it get an extra social discount that stacks with their base tier discount.
- Added a rebate incentive: when someone buys using your shared code, you receive Diamond Rebates based on your own total spending.
Final Shot & Finishing Move: Equip in the Vault!
Take full control of both your ultimate moments
Final Shots and Finishing Moves are no longer tied to specific weapon types. Any Final Shot or Finishing Move you own can now be equipped freely in your Vault, so you can define every epic elimination your way!
- Final Shots: No longer restricted to specific weapon types. Once equipped, they can trigger with any weapon, including fists and melee.
- Finishing Moves: Your selected Finishing Move will play on every execution, regardless of the melee weapon currently in use (applies to fists and melee only).
- Added new sub-tabs in the Vault so you can browse all Final Shots and Finishing Moves, with locked icons for items you haven’t obtained.
- Added a Random Equip option for Final Shots and Finishing Moves, similar to Gloo Wall and Grenade skins.
HUD Recommendation
Never worry about HUD presets again!
“We know many players look to pro player HUD and sensitivity settings for playstyle inspirations. That's why we've added a new HUD Recommendation System, allowing you to easily browse and apply presets from various top players.”
- Find the new HUD Recommendation System in Settings > HUD, where you can browse and apply HUD layouts shared by the pros!
- Moved the HUD share code tool to the bottom-left corner of the new HUD Recommendation System page.
- Pro player HUD presets and share codes now include both HUD and sensitivity settings. When applying a share code, you can choose whether to sync the linked sensitivity settings.
Assemble & Rematch Together!
Found a great squad? Continue the streak!
“We know that after a fun random queue match, many of you want to keep fighting alongside your great teammates. That's why we're introducing the new Assemble & Rematch feature! Players who tap on Assemble & Rematch within the team will automatically team up again for the next match!”
- After a win or a memorable match, tap Assemble & Rematch to queue again with the same teammates for the next match.
- At least two players must tap Assemble & Rematch to form a temporary team for the next match.
- If all teammates tap it, matchmaking starts immediately.
- If you’re already in a team and anyone declines Assemble & Rematch, your team will stay together and automatically opt out of re-matching.
Other Adjustments
- Falling from heights no longer interrupts sprint.
- Added a push-to-talk button for the mic.
- Added a filter for titles.
- You can now join a teammate’s Social Island or Training Ground with one tap while in the ready state. The system will automatically unready you and bring you to your teammate.
- Added Guild Wars schedule reminders and notifications. You’ll be notified when each round starts, and you can tap the notification to jump straight into the corresponding mode.
- QR code updates:
- Shared images now include your personal QR code (you can manually disable QR code display).
- You can now scan other players’ QR codes from the My QR Code page.
- You can now search for and add new friends more easily using the search feature in the Friends list.
- Optimized the redirect logic after using certain tokens or vouchers.
- Added a compensation record to Fairgame for players who encountered hackers during ranked matches and filed reports.
- Optimized Custom Rooms: if the host doesn’t start the match for an extended period, they’ll be marked as inactive and other players in the room will be notified.
- Custom Room modes now include gameplay for major events.
Craftland
“Map Recommendation module” added to Craftland homepage
The Craftland homepage now includes a Map Recommendation section, showcasing maps created by Craftland creators. Pick your favorite map and jump in to play with friends!
Top News:
- New gameplay mode: Party Parkour. In this mode, players control mini characters and experience a brand-new parkour adventure. This mode is still in testing (some APIs do not work in this mode. Please refer to the tutorial for details).
- The classic Bermuda map is now available in Craftland. Iconic areas such as Old Peak and Rim Nam Village have returned, waiting for you to explore!
- Added a New Year theme to AI generation, and a new racing theme: downhill track to parkour templates.
Map Publishing:
- Added a new map gameplay type option. When publishing, creators can select a gameplay type for the map to help the system recommend the map more accurately to players who may enjoy that gameplay.
- When publishing or updating a map, a new information completeness prompt pop-up has been added. Only maps with complete information will receive exposure and push notifications on the homepage.
- The map code now features a short code function. Newly published or updated maps will automatically be assigned a short code, making sharing easier. The original long map code can still be used.
Scene Editing:
- Selected objects in the scene will remain synchronized with the Object Manager.
- Object Manager optimization: now supports hiding, locating, and multi-selecting objects within the Object Manager.
- Multi-selection of objects now supports box selection, making batch editing more efficient.
Asset Store:
- Asset Store now supports textures, sound effects, and more. A wide range of textures and music resources will be available. Creators can use them, along with basic geometrical shapes, sound effect entities, block logic, and more, to enrich their maps!
- In future versions, a custom upload feature will be available, allowing creators to upload their own resources and have more freedom in map creation.
Others:
- Added a permanent photo button, allowing players to take and share photos in Craftland. Shared images include map information and can be saved locally or viewed in the in-game album.
- Added new block templates.
- Text widgets in the UI editor now support bold, italic, and underline font styles.
- Zombies' limbs can now be torn off by dealing DMG to them for a more realistic effect.
- Optimized component display logic: components that cannot take effect temporarily are now hidden, making the editor interface cleaner and more user-friendly.
Discover more new content and stay tuned for more powerful features in the future!
